Tuesday, 18 September 2018 06:42
ENDLESS LEGEND V1.6.4 S3 (64-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

06:42:24:011STACKStarting the application, version is V1.6.4 S3 (64-bit)...

Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:014STACKRunning 64-bit mode...

Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:015STACKGame directory is "C:\Users\calla\Documents\Endless Legend".

Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:015STACK[Steam] Available game languages are 'english,german,french,italian,spanish,russian,polish', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:015STACK[Steam] Steam user id is '0x0110000102301b16'.

Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:015STACK[Steam] Steam user name is 'Callak Skytower'.

Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:015STACKLoading registry file 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:015STACKRegistry file 'C:\Users\calla\Documents\Endless Legend\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:016STACKLoading registry file 'C:\Users\calla\Documents\Endless Legend\Users\36707094\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKThe audio manager is activated: creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKSetting up the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKInitializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKLoad fmod data from folder 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKPath 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'H:\Program Files\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.

Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKRooted path 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.

Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKPlaying with 18 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Naval Warfare, and Shared Victory, Make War Not Love Event, Summer Flames.

DownloadableContentManager+c__IteratorF0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKPlaying with 10 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Make War Not Love Event, Summer Flames.

DownloadableContentManager+c__IteratorF0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKHello 'Callak Skytower'!

Amplitude.Unity.Steam.SteamManager+c__Iterator8C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACKChanging display settings to 1920x1080, 30Hz...

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:442STACK... skipped change because resolution remains the same.

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:443STACKSetting the general quality level to '5'.

Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:812STACKCurrent game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator76:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:24:988STACKSetting the post process quality to 'High'.

VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
VideoManager+c__Iterator672:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:117STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:118STACKThe runtime status has changed to 'Loading'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:118STACKLoading runtime module 'Endless Legend'...

Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:118STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:131STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:131STACKNew audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:177STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:276STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:333STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:355STACKLoading plugin files for database of type 'AICityState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:25:367STACKLoading plugin files for database of type 'RaiderProductionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:272STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:281STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:381STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:386STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:440STACKLoading plugin files for database of type 'AIPersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:449STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:476STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:487STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:498STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:514STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:531STACKLoading plugin files for database of type 'AIWeatherPresetDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:556STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:565STACKLoading plugin files for database of type 'AttitudeStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:581STACKLoading plugin files for database of type 'DeploymentPriorityModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:598STACKLoading plugin files for database of type 'DeploymentStepDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:615STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:631STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:664STACKLoading plugin files for database of type 'AfterBattleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:671STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:681STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:697STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:714STACKLoading plugin files for database of type 'ColossusMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:26:731STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:073STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:344STACKLoading plugin files for database of type 'ArmyAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:353STACKLoading plugin files for database of type 'ApprovalStatus'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:364STACKLoading plugin files for database of type 'AttractivenessRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:498STACKLoading plugin files for database of type 'BattleAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:563STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:569STACKLoading plugin files for database of type 'BattleTargetingStrategy'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:580STACKLoading plugin files for database of type 'CostReduction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:596STACKLoading plugin files for database of type 'BattleSequence'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:628STACKLoading plugin files for database of type 'BoosterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:27:644STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:415STACKLoading plugin files for database of type 'ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:539STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:577STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:640STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:647STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:677STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:685STACKLoading plugin files for database of type 'DiplomaticRelationState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:815STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:829STACKLoading plugin files for database of type 'Faction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:884STACKLoading plugin files for database of type 'FactionAffinity'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:918STACKLoading plugin files for database of type 'FactionTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:28:931STACKLoading plugin files for database of type 'GameModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:074STACKLoading plugin files for database of type 'InfiltrationAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:252STACKLoading plugin files for database of type 'ItemDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:262STACKLoading plugin files for database of type 'LeechDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:348STACKLoading plugin files for database of type 'MirageDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:361STACKLoading plugin files for database of type 'PathfindingRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:399STACKLoading plugin files for database of type 'PointOfInterestTemplate'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:406STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:425STACKLoading plugin files for database of type 'ReinforcementTemplate'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:439STACKLoading plugin files for database of type 'Seizure'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:448STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:488STACKLoading plugin files for database of type 'UnitAbility'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:591STACKLoading plugin files for database of type 'UnitBodyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:727STACKLoading plugin files for database of type 'UnitDesign'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:774STACKLoading plugin files for database of type 'UnitProfile'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:782STACKLoading plugin files for database of type 'UnitProfileNames'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:797STACKLoading plugin files for database of type 'UnitRank'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:863STACKLoading plugin files for database of type 'UnitSkill'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:886STACKLoading plugin files for database of type 'WeatherDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:902STACKLoading plugin files for database of type 'WorldFormation'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:909STACKLoading plugin files for database of type 'GuiSorting'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:916STACKLoading plugin files for database of type 'GuiAttributesDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:29:931STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:338STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:356STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:399STACKLoading plugin files for database of type 'GuiCursor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:409STACKLoading plugin files for database of type 'MouseCursorRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:429STACKCursorManager.LoadMouseRules

CursorManager:LoadMouseRules()
CursorManager:Update()

06:42:30:429STACKCursorManager.LoadMouseRules success with 15 rules

CursorManager:LoadMouseRules()
CursorManager:Update()

06:42:30:429STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:443STACKLoading plugin files for database of type 'AnomalyTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:451STACKLoading plugin files for database of type 'BiomeTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:464STACKLoading plugin files for database of type 'Palette'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:481STACKLoading plugin files for database of type 'ResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:571STACKLoading plugin files for database of type 'TerrainTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:578STACKLoading plugin files for database of type 'OrbTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:598STACKLoading plugin files for database of type 'WeatherTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:604STACKLoading plugin files for database of type 'RiverTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:616STACKLoading plugin files for database of type 'BattleFeedbackMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:30:694STACKLoading plugin files for database of type 'Droplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:894STACKLoading plugin files for database of type 'QuestDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:905STACKLoading plugin files for database of type 'MapBoostAttractivenessRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:935STACKLoading plugin files for database of type 'MapBoostDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:947STACKLoading plugin files for database of type 'SeasonDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:961STACKLoading plugin files for database of type 'SeasonEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:966STACKLoading plugin files for database of type 'SeasonIntensityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:986STACKLoading plugin files for database of type 'PillarDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:37:997STACKLoading plugin files for database of type 'PillageRewardDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:015STACKLoading plugin files for database of type 'SpellDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:030STACKLoading plugin files for database of type 'TerraformDeviceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:046STACKLoading plugin files for database of type 'WorldEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:062STACKLoading plugin files for database of type 'GameStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:079STACKLoading plugin files for database of type 'GameScoreDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:096STACKLoading plugin files for database of type 'VictoryCondition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:112STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:129STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:146STACKLoading plugin files for database of type 'AlterationData'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:237STACKLoading plugin files for database of type 'DefaultFxDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:261STACKLoading plugin files for database of type 'BattleVisualEffects'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:296STACKLoading plugin files for database of type 'OptionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:332STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:348STACKLoading runtime registry files...

Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:368STACKSpent 13.3263739 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:368STACKRuntime hash key = '9B53D83D848C340E622509E1847FEB9C'.

Amplitude.Unity.Runtime.Runtime+c__Iterator7C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:368STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:369STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:369STACKRuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:369STACK(pre) OnGuiSceneStateChange: Loading.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:369STACKOnGuiSceneStateChange: Loading.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:369STACKThe runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:38:558STACKSteamClientCallbacks_UserStatsReceivedCallback

Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

06:42:38:558STACK[Achievement] 102 statistics(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

06:42:38:558STACK[Achievement] 129 achievement(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

06:42:39:537STACKCreating atlas [Font:softwareRasterAtlas] from 128x128xARGBFloat

GlyphAtlas:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FontAtlasRenderer:Load()
FontAtlasRenderer:OnEnable()

06:42:40:292STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:40:293STACK(pre) OnGuiSceneStateChange: Loaded.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:40:293STACKOnGuiSceneStateChange: Loaded.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:41:591STACKLaunching trailer 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Trailer/DustToDustTrailer.bik'...

RuntimeState_DownloadableContent12Trailer+c__Iterator60B:MoveNext()
Amplitude.Coroutine:Run()
RuntimeState_DownloadableContent12Trailer:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:42:41:591STACKPath 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Trailer/DustToDustTrailer.bik' made relative to working directory 'H:\Program Files\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\StreamingAssets\Movies\Trailer\DustToDustTrailer.bik'.

Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
Amplitude.Interop.Bink.BinkMovie:LoadMovie(System.Reflection.ParameterInfo)
Amplitude.Interop.Bink.BinkMovie:BinkSetup()
Amplitude.Interop.Bink.BinkMovie+c__Iterator6:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:41:591STACKRooted path 'H:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Trailer/DustToDustTrailer.bik' has been made relative into 'EndlessLegend_Data\StreamingAssets\Movies\Trailer\DustToDustTrailer.bik'.

Amplitude.Interop.Bink.BinkMovie:LoadMovie(System.Reflection.ParameterInfo)
Amplitude.Interop.Bink.BinkMovie:BinkSetup()
Amplitude.Interop.Bink.BinkMovie+c__Iterator6:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:42:44:237STACKLoading the outgame view...

OutGameView+c__Iterator687:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

06:42:44:914STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView+c__Iterator687:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:24:377STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

Session:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 262148

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:43:24:378STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:379STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:379STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator66F:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:379STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator66F:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:379STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:379STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:379STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:436STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:24:436STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000102301b16', steamIDUser: '0x0110000102301b16'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:436STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:451STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:464STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:464STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:464STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:464STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:24:510STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:24:510STACKLoading from archive 'C:\Users\calla\Documents\Endless Legend\Save Files\Current.sav'...

GameManager+c__Iterator2B4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:24:510STACKUsing path to archive: 'C:\Users\calla\Documents\Endless Legend\Save Files\Current.sav'

GameManager+c__Iterator2B4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:24:510STACKThe world has been initialized (in 0.0009985 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:011STACKProcessing river 0 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:011STACKProcessing river 1 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:011STACKProcessing river 2 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:011STACKProcessing river 3 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 4 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 5 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 6 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 7 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 8 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 9 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 10 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 11 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 12 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 13 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 14 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 15 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 16 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKProcessing river 17 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:012STACKThe world has been loaded (in 0.4889241 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:020STACKThe game ancillary (type of: Cadaster) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:052STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0.0009999 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:057STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:080STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:092STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:108STACKThe game ancillary (type of: HeroPool) has been loaded (in 0.0009997 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:124STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:143STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:159STACKCan't get terrain type pathfinding specification named 'Volcano', it is set to default specification 'Default'.

PathfindingManager:InitializeRules()
PathfindingManager+c__Iterator128:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:216STACKThe pathfinding service is ready.

PathfindingManager:OnPathfindingServiceReady()
PathfindingManager+c__Iterator128:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:216STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0669898 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:221STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:242STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:258STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:274STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0020617 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:291STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.001 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:308STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:324STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:341STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:358STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:375STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:391STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:408STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:424STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:443STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:460STACKThe game ancillary (type of: WildlingsManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:476STACKThe game ancillary (type of: MiragesManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:492STACKThe game ancillary (type of: TerraformDeviceManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:25:509STACKThe game ancillary (type of: MapBoostManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:622STACKRegister new contract DiplomaticContract 4934 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 0 Provider: 0 Receiver: 2 ResourceName: Luxury2 Amount: 76 TechnologyDeal Proposer: 0 Provider: 0 Receiver: 2 Technology: TechnologyDefinitionDust1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:622STACKRegister new contract DiplomaticContract 4961 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:622STACKRegister new contract DiplomaticContract 5108 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 ColdWarToWar Proposer: 5 Provider: 5 Receiver: 1 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:622STACKRegister new contract DiplomaticContract 5203 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 4 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 0 Provider: 0 Receiver: 4 ResourceName: Luxury3 Amount: 45 ResourceDeal Proposer: 0 Provider: 0 Receiver: 4 ResourceName: EmpireMoney Amount: 550.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5388 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5462 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce ResourceDeal Proposer: 1 Provider: 1 Receiver: 5 ResourceName: Orb Amount: 26.5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5648 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 2 Provider: 2 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5667 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5753 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 1 Provider: 5 Receiver: 1 Technology: TechnologyDefinitionDocks.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5864 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 5871 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 WarToTruce Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 0 Provider: 2 Receiver: 0 Technology: TechnologyDefinitionIndustry0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 6728 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 6823 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:623STACKRegister new contract DiplomaticContract 6824 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 7050 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 7154 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 7456 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce ResourceDeal Proposer: 1 Provider: 1 Receiver: 5 ResourceName: Orb Amount: 25.55.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 7480 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 7747 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 7898 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 8231 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 0 Provider: 0 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 8253 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:624STACKRegister new contract DiplomaticContract 8447 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 WarToTruce Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 0 Provider: 2 Receiver: 0 Technology: TechnologyDefinitionApproval1 TechnologyDeal Proposer: 0 Provider: 2 Receiver: 0 Technology: TechnologyDefinitionScience0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACKRegister new contract DiplomaticContract 8546 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionScience3 TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionShip.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACKLoad game with difficulty Normal and speed Normal.

Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:625STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:626STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKRegistering new data (name: NumberOfLandRegions, value: 70)

VictoryManager+c__Iterator188:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
GoogleAnalyticsManager:SendSessionMetrics()
GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
GoogleAnalyticsManager:SendSessionMetrics()
GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONSEADEMONS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
GoogleAnalyticsManager:SendSessionMetrics()
GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONFLAMES').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
GoogleAnalyticsManager:SendSessionMetrics()
GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:41:627STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:627STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:627STACK[PlayerRepository] Player 'Callak Skytower' has been registered (Human/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:627STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:628STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:628STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:628STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:628STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:41:628STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:43:42:374STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')

OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

06:43:42:421STACKLoading the world view... loading the camera controller...

WorldView+c__Iterator6F1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:42:421STACKLoading the world view... loading the world renderer...

WorldView+c__Iterator6F1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:42:421STACKLoading the world view... complete!

WorldView+c__Iterator6F1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:42:456STACKCamera controller set!

WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:42:456STACKInitializing the render view technique...

WorldView+c__Iterator6F3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:42:456STACKWaiting for the ignition of all world view technique ancillaries...

WorldViewTechnique+c__Iterator6C1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:43:515STACKAll world view technique ancillaries have been ignited.

WorldViewTechnique+c__Iterator6C1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:43:515STACKLoading the render view technique...

WorldView+c__Iterator6F3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:43:515STACKHxTechniqueGraphicData.Load Begin

HxTechniqueGraphicData+c__Iterator6CD:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:150STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:151STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:218STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:218STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:218STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:218STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:219STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:219STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:219STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:219STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:301STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:302STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:302STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:302STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:302STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:302STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:302STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:303STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:325STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:325STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:325STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:325STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:325STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:325STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:326STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:326STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:355STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:355STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:355STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:355STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:356STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:356STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:356STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:356STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:377STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:377STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:377STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:377STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:378STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:378STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:378STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:378STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:418STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:418STACKUnable to find instancing policy for mesh [lava].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:418STACKUnable to find instancing policy for mesh [rock_1].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:418STACKUnable to find instancing policy for mesh [rock_2].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:418STACKUnable to find instancing policy for mesh [rock_2].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:419STACKUnable to find instancing policy for mesh [volcano].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:43:46:419STACKUnable to find instancing policy for mesh [rock_2].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'HxDecalManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0.0010198 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 6.7568873 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKUsing double buffering for LookupTexture update : False

VisibilityRenderer+c__Iterator6A9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0179968 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.0020049 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.0009999 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0039938 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:248STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0059983 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0.0010003 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKRoadRenderer.Load start

RoadRenderer+c__Iterator6A3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKRoadRenderer.Load end

RoadRenderer+c__Iterator6A3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.0019993 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKInsideFramePostProcess.Load

InsideFramePostProcess+c__Iterator2CB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.0009999 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.0009997 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:249STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:02:607STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:02:607STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:02:607STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:GameClient_LaunchAndReady()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:03:080STACK[Net][GameServer] GameInProgress

GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:03:081STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:03:081STACKForcing the AI scheduler to load the game because we're about to save another one...

GameServerState_Turn_Begin+c__Iterator66A:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE5:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACKAIMaster AIPlayer: Lesser Empire 77 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:531STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

AIPlayer_LesserEmpire+c__Iterator4A:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:532STACK[AICommander_Quest] The army GUID is 0

AICommander_Quest:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_QuestManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:532STACKRun thread AIPlayer: Lesser Empire 77.

AIPlayer+c__Iterator41:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:532STACKSeason change: new season 'Summer', the new season will end at turn 242 (duration: 1 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator66A:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:05:532STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator61D:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:108STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:108STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:108STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:109STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:109STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:137STACKSkipping interaction because quests have already been triggered (turn: 240, last checked: 240).

VictoryManager:OnBeginTurn()
GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:137STACKSkipping check because victory conditions have already been already checked for (turn: 239, last checked: 239).

VictoryManager:IVictoryManagementService.CheckForVictoryConditions(System.Reflection.ParameterInfo)
GameServerState_Turn_CheckForGameEndingConditions:CheckForVictoryConditions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:137STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:137STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:137STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:08:777STACKAIMaster AIPlayer: Empire 1 change its state from EmpireControlledByAI to Dead.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:44:08:794STACKAIMaster AIPlayer: Empire 2 change its state from EmpireControlledByAI to Dead.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:44:10:065STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:10:325STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:10:325STACKQuestManager: Skipping EventBeginTurn on loading.

QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator661:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:10:715STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:10:715STACK[Quest] Applying quest world effect QuestWorldEffect#0010 for -1 turns

QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
GameClient+c__Iterator640:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:10:763STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:13:670STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:15:789STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:15:789STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:44:26:786STACKUnable to find to spwawn WaterPOI

HxCliffAndRidgePatchRenderer:SpawnWaterPOI(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxCliffAndRidgePatchRenderer:RegenerateCliffs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AbstractCliffAndRidgePatchRenderer+c__Iterator6B4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PatchRenderer:RegenerateIFN()
PatchRenderer:EachFrameUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPatch:EachFrameUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldRenderer:Draw(System.Reflection.ParameterInfo)
WorldRenderer:LateUpdate()

06:44:50:714STACKUnable to retrieve the 'DistrictDust' descriptor from the database.

DepartmentOfTheInterior:ApplySimulationLayerDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ApplyAnomalyDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ApplyDistrictDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ApplyDistrictProxyDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPositionSimulationEvaluator:EvaluateWorldPositions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FidsPatchRenderer:SpawnDecorationFromTerrainFidsBatched(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FidsPatchRenderer+c__Iterator6BC:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:873STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:874STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:874STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:874STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:909STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:909STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:909STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:909STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:909STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:910STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:910STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:910STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:910STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:910STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:911STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:911STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:911STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:57:911STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:58:986STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:58:986STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:44:58:987STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DefaultGlobalPositionning:GetWorldInfoFromAbsoluteWorldPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+AcceptVegetationObjectHelper:AcceptObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddMeshFromMeshFilterInInstanciedMeshBlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:AddOptionDependantPrefabData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer:SpawnDecorationFromTerrainType(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxVegetationPatchRenderer+c__Iterator6BF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:46:25:876STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

GameServerState_Turn_Finished+c__Iterator26E:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:25:876STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,

GameServerState_Turn_Finished+c__Iterator26E:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:701STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_End+c__Iterator662:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:702STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingDrakkens

DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:BuildFreePointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:DepartmentOfScience_TechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator1B8:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:702STACK[Desync] 'PointOfInterest#157' has been reattached to 'City#1301' (Dirty).

DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:BuildFreePointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:DepartmentOfScience_TechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator1B8:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:809STACKInterpreter can't get the property 'CurrentEra' on simulation object 'Army#8472'.

Amplitude.Unity.Simulation.Advanced.Interpreter+FunctionProperty:Evaluate(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.Advanced.Interpreter+FunctionLink:Evaluate(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.Advanced.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PillageReward_Resource:GetValue(System.Reflection.ParameterInfo)
PillageReward_Resource:ComputeReward(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense:PillageSucceedPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:809STACKCan't find resource location 'EmpireMoney'.

DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense+c__Iterator1D1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:809STACKCan't find resource location 'Luxury9'.

DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense+c__Iterator1D1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:809STACKInterpreter can't get the property 'CurrentEra' on simulation object 'Army#6871'.

Amplitude.Unity.Simulation.Advanced.Interpreter+FunctionProperty:Evaluate(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.Advanced.Interpreter+FunctionLink:Evaluate(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.Advanced.Interpreter:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PillageReward_Resource:GetValue(System.Reflection.ParameterInfo)
PillageReward_Resource:ComputeReward(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense:PillageSucceedPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:26:809STACKCan't find resource location 'EmpireMoney'.

DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DroppableResource:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense+c__Iterator1D1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:27:060STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:31:633STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:31:671STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:31:672STACKChanging ai state of empire (index: 1, from: 'Dead', to: 'EmpireControlledByAI').

GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:31:672STACKAIMaster AIPlayer: Empire 1 change its state from Dead to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:31:672STACKChanging ai state of empire (index: 2, from: 'Dead', to: 'EmpireControlledByAI').

GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:31:672STACKAIMaster AIPlayer: Empire 2 change its state from Dead to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:32:094STACKAIMaster AIPlayer: Empire 1 change its state from EmpireControlledByAI to Dead.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:46:32:095STACKAIMaster AIPlayer: Empire 2 change its state from EmpireControlledByAI to Dead.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:46:32:888STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:33:005STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:33:005STACKQuest 'VictoryCondition-SurviveTheEliminiation', Timer '$TimeBeforeElimination' eleapsedTurn = 8.

QuestBehaviourTreeNode_Decorator_TimerEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviour:Execute(System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo)
QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator661:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:33:050STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:33:050STACK[Quest,Alert] [VictoryCondition-SurviveTheEliminiation] %VictoryCondition-SurviveTheEliminiation-Minus2

QuestInstruction_Alert:Execute(System.Reflection.ParameterInfo)
GameClient+c__Iterator65B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:33:260STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:33:498STACKPreprocessor failed because the tile (8,82) is not stopable for army 6487.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:34:967STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPositionning:GetTerrainType(System.Reflection.ParameterInfo)
BattleSimulationUnit:GetBattleDescriptorsForTerrain(System.Reflection.ParameterInfo)
BattleSimulationUnit:RemoveTerrainBattleDescriptors(System.Reflection.ParameterInfo)
BattleSimulationUnit:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
BattleSimulationUnit:Spawn(System.Reflection.ParameterInfo)
BattleSimulation:SpawnReinforcements()
BattleSimulation:InitRound()
BattleSimulation:DoTargetingPhase()
BattleController+c__Iterator298:MoveNext()
Amplitude.Coroutine:Run()
BattleController:Update()
BattleEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:34:967STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPositionning:GetTerrainType(System.Reflection.ParameterInfo)
BattleSimulationUnit:GetBattleDescriptorsForTerrain(System.Reflection.ParameterInfo)
BattleSimulationUnit:RemoveTerrainBattleDescriptors(System.Reflection.ParameterInfo)
BattleSimulationUnit:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
BattleSimulationUnit:Spawn(System.Reflection.ParameterInfo)
BattleSimulation:SpawnReinforcements()
BattleSimulation:InitRound()
BattleSimulation:DoTargetingPhase()
BattleController+c__Iterator298:MoveNext()
Amplitude.Coroutine:Run()
BattleController:Update()
BattleEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:35:156STACKworldPosition (-1,-1)

WorldPositionExtension:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPositionning:GetTerrainType(System.Reflection.ParameterInfo)
BattleSimulationUnit:GetBattleDescriptorsForTerrain(System.Reflection.ParameterInfo)
BattleSimulationUnit:RemoveTerrainBattleDescriptors(System.Reflection.ParameterInfo)
BattleSimulationUnit:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
BattleSimulationUnit:Spawn(System.Reflection.ParameterInfo)
BattleSimulation:SpawnReinforcements()
BattleSimulation:InitRound()
BattleSimulation:DoTargetingPhase()
BattleController+c__Iterator298:MoveNext()
Amplitude.Coroutine:Run()
BattleController:Update()
BattleEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:35:575STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #3, context: 'City#1366'.

DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator244:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:35:615STACKPreprocessor failed because the tile (15,8) is not stopable for army 6649.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:36:427STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:36:427STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:36:428STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:36:428STACKBooster BoosterLuxury4 does not have an activations counter property named 'BoosterLuxury4Activations'.

DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:38:780STACKSynchronous job SynchronousJob_ExecuteNeeds failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:38:780STACKSynchronous job SynchronousJob_AssignPopulation failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:38:780STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:38:780STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:40:899STACKPreprocessor failed because the tile (12,8) is not stopable for army 3658.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:41:917STACKPreprocessor failed because the tile (12,8) is not stopable for army 7133.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:46:42:905STACKPreprocessor failed because the tile (11,8) is not stopable for army 8244.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:20:149STACKLoading file 'C:\Users\calla\Documents\Endless Legend\Save Files\Current.sav'

LoadSaveModalPanel:OnLoadCB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

06:48:22:449STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

GameServer:Disconnect()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:449STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:449STACKUnloading game; destroying the world view technique...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:449STACKReleasing the current world view technique...

WorldView:ReleaseCurrentWorldViewTechnique()
WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:449STACKInsideFramePostProcess.Unload

InsideFramePostProcess:Unload()
WorldViewTechnique:UnloadAncillaries()
WorldView:ReleaseCurrentWorldViewTechnique()
WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKUnloading game; destroying all world patches...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKGame has been released.

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

Session:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 262148

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:450STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:451STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:451STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:451STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:451STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 911916 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

06:48:22:451STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:451STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:451STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator66F:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:451STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator66F:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:451STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:451STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:451STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:650STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:22:650STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000102301b16', steamIDUser: '0x0110000102301b16'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:650STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:823STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:826STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:826STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:826STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:826STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:22:922STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator56:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:22:922STACKLoading from archive 'C:\Users\calla\Documents\Endless Legend\Save Files\Current.sav'...

GameManager+c__Iterator2B4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:22:922STACKUsing path to archive: 'C:\Users\calla\Documents\Endless Legend\Save Files\Current.sav'

GameManager+c__Iterator2B4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:22:922STACKThe world has been initialized (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:185STACKProcessing river 0 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 1 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 2 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 3 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 4 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 5 of type LavaRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 6 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 7 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 8 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 9 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 10 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 11 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 12 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 13 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 14 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 15 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 16 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKProcessing river 17 of type NormalRiver

World+c__Iterator2C0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:186STACKThe world has been loaded (in 0.257963 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:188STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.0009996 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:277STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:280STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:327STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:330STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:353STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:366STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:384STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:409STACKCan't get terrain type pathfinding specification named 'Volcano', it is set to default specification 'Default'.

PathfindingManager:InitializeRules()
PathfindingManager+c__Iterator128:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:454STACKThe pathfinding service is ready.

PathfindingManager:OnPathfindingServiceReady()
PathfindingManager+c__Iterator128:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:454STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0669898 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:456STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:480STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:482STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:500STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:515STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:532STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:549STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:565STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:582STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:599STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:616STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:632STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:649STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:665STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:683STACKThe game ancillary (type of: WildlingsManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:699STACKThe game ancillary (type of: MiragesManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:716STACKThe game ancillary (type of: TerraformDeviceManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:23:732STACKThe game ancillary (type of: MapBoostManager) has been loaded (in 0 second(s)).

Game+c__Iterator2B0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:863STACKRegister new contract DiplomaticContract 4934 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 0 Provider: 0 Receiver: 2 ResourceName: Luxury2 Amount: 76 TechnologyDeal Proposer: 0 Provider: 0 Receiver: 2 Technology: TechnologyDefinitionDust1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:863STACKRegister new contract DiplomaticContract 4961 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:863STACKRegister new contract DiplomaticContract 5108 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 ColdWarToWar Proposer: 5 Provider: 5 Receiver: 1 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:863STACKRegister new contract DiplomaticContract 5203 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 4 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 0 Provider: 0 Receiver: 4 ResourceName: Luxury3 Amount: 45 ResourceDeal Proposer: 0 Provider: 0 Receiver: 4 ResourceName: EmpireMoney Amount: 550.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:863STACKRegister new contract DiplomaticContract 5388 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 MapExchange Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:863STACKRegister new contract DiplomaticContract 5462 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce ResourceDeal Proposer: 1 Provider: 1 Receiver: 5 ResourceName: Orb Amount: 26.5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 5648 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 2 Provider: 2 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 5667 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 5753 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 1 Provider: 5 Receiver: 1 Technology: TechnologyDefinitionDocks.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 5864 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 5871 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 WarToTruce Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 0 Provider: 2 Receiver: 0 Technology: TechnologyDefinitionIndustry0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 6728 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 6823 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 6824 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:864STACKRegister new contract DiplomaticContract 7050 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 7154 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 7456 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce ResourceDeal Proposer: 1 Provider: 1 Receiver: 5 ResourceName: Orb Amount: 25.55.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 7480 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 7747 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 1 Provider: 1 Receiver: 5 DestinationState: DiplomaticRelationStateTruce.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 7898 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 8231 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 0 Provider: 0 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 8253 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:865STACKRegister new contract DiplomaticContract 8447 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 WarToTruce Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 0 Provider: 2 Receiver: 0 Technology: TechnologyDefinitionApproval1 TechnologyDeal Proposer: 0 Provider: 2 Receiver: 0 Technology: TechnologyDefinitionScience0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACKRegister new contract DiplomaticContract 8546 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStatePeace TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionScience3 TechnologyDeal Proposer: 0 Provider: 0 Receiver: 5 Technology: TechnologyDefinitionShip.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACKLoad game with difficulty Normal and speed Normal.

Game+c__Iterator2AF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 3

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:866STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 5

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACK[Quest] Adding global quest variable: $Global_InspectedVictoryQuestPOI = PointOfInterest for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:UpdateTargetQuestVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator_InteractWith:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Decorator`1[T]:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:867STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator177:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:868STACKRegistering new data (name: NumberOfLandRegions, value: 70)

VictoryManager+c__Iterator188:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:868STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:868STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator59:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:37:868STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACK[PlayerRepository] Player 'Callak Skytower' has been registered (Human/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:868STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:37:887STACKCamera controller set!

WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

06:48:37:887STACKInitializing the render view technique...

WorldView+c__Iterator6F3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

06:48:37:887STACKWaiting for the ignition of all world view technique ancillaries...

WorldViewTechnique+c__Iterator6C1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator9F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

06:48:38:842STACKAll world view technique ancillaries have been ignited.

WorldViewTechnique+c__Iterator6C1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:38:842STACKLoading the render view technique...

WorldView+c__Iterator6F3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:38:842STACKHxTechniqueGraphicData.Load Begin

HxTechniqueGraphicData+c__Iterator6CD:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:389STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:390STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:390STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:390STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:390STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:390STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:390STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:391STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:421STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:421STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:421STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:422STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:422STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:422STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:422STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:422STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:463STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:463STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:463STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:463STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:463STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:463STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:464STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:464STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:483STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:484STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:505STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:505STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:505STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:505STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:505STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:506STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:506STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:506STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:527STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:527STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:527STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:527STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:527STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:528STACKUnable to find instancing policy for mesh [ridge_ashland_D].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:528STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:528STACKUnable to find instancing policy for mesh [ridge_ashland_F].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:542STACKUnable to find instancing policy for mesh [ridge_ashland_B].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:543STACKUnable to find instancing policy for mesh [lava].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:543STACKUnable to find instancing policy for mesh [rock_1].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:543STACKUnable to find instancing policy for mesh [rock_2].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:543STACKUnable to find instancing policy for mesh [rock_2].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:543STACKUnable to find instancing policy for mesh [volcano].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:40:543STACKUnable to find instancing policy for mesh [rock_2].

HxTechniqueGraphicData:GetMaxPerBatchSmallMeshInstance(System.Reflection.ParameterInfo)
HxTechniqueGraphicData:GetOrCreateObjectInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:BuildInstancingMeshInfosIFN(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DecorationPrefabData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:FillPrefabDataArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+OneTerrainTypeGraphicData:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HxTechniqueGraphicData+c__Iterator6CF:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'HxDecalManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 5.4130991 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKUsing double buffering for LookupTexture update : False

VisibilityRenderer+c__Iterator6A9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0779868 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:488STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0020005 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0009991 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKRoadRenderer.Load start

RoadRenderer+c__Iterator6A3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKRoadRenderer.Load end

RoadRenderer+c__Iterator6A3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'RoadRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKInsideFramePostProcess.Load

InsideFramePostProcess+c__Iterator2CB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'OrbRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:489STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator6C2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:48:54:588STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:54:589STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:54:589STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:GameClient_LaunchAndReady()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:54:785STACK[Net][GameServer] GameInProgress

GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:54:786STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:54:786STACKForcing the AI scheduler to load the game because we're about to save another one...

GameServerState_Turn_Begin+c__Iterator66A:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:656STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:656STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:656STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE4:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE5:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKAIMaster AIPlayer: Lesser Empire 77 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorE7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

AIPlayer_LesserEmpire+c__Iterator4A:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKRun thread AIPlayer: Lesser Empire 77.

AIPlayer+c__Iterator41:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKSeason change: new season 'Summer', the new season will end at turn 242 (duration: 1 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator66A:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:56:657STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator61D:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:727STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:728STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:728STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:728STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:728STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:745STACKSkipping interaction because quests have already been triggered (turn: 241, last checked: 241).

VictoryManager:OnBeginTurn()
GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:745STACKSkipping check because victory conditions have already been already checked for (turn: 240, last checked: 240).

VictoryManager:IVictoryManagementService.CheckForVictoryConditions(System.Reflection.ParameterInfo)
GameServerState_Turn_CheckForGameEndingConditions:CheckForVictoryConditions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:745STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:745STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:58:745STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator669:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:48:59:269STACKAIMaster AIPlayer: Empire 1 change its state from EmpireControlledByAI to Dead.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:48:59:269STACKAIMaster AIPlayer: Empire 2 change its state from EmpireControlledByAI to Dead.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:48:59:287STACKThe agent property range value need to be positive for agent NetEmpireMoney (simulation object ).

NetEmpireMoneyAgent:ComputeInitValue()
Amplitude.Unity.AI.Amas.Agent:Reset()
Amplitude.Unity.AI.Amas.Simulation.SimulationAgent:Reset()
Amplitude.Unity.AI.Amas.Simulation.SimulationNormalizedAgent:Reset()
NetEmpireMoneyAgent:Reset()
Amplitude.Unity.AI.Amas.AgentGroup:Reset()
Amplitude.Unity.AI.Amas.Amas:Reset()
ResourceEvaluationAmas:Run()
AILayer_ResourceAmas:AmasUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:48:59:288STACKThe agent property range value need to be positive for agent NetEmpirePrestige (simulation object ).

NetEmpirePrestigeAgent:ComputeInitValue()
Amplitude.Unity.AI.Amas.Agent:Reset()
Amplitude.Unity.AI.Amas.Simulation.SimulationAgent:Reset()
Amplitude.Unity.AI.Amas.Simulation.SimulationNormalizedAgent:Reset()
NetEmpirePrestigeAgent:Reset()
Amplitude.Unity.AI.Amas.AgentGroup:Reset()
Amplitude.Unity.AI.Amas.Amas:Reset()
ResourceEvaluationAmas:Run()
AILayer_ResourceAmas:AmasUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

06:49:00:080STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:00:175STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:00:175STACKQuestManager: Skipping EventBeginTurn on loading.

QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator661:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:00:583STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:00:583STACK[Quest] Applying quest world effect QuestWorldEffect#0010 for -1 turns

QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
GameClient+c__Iterator640:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:00:645STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000001E, empire: 15, guid: 8753, level: 2

DepartmentOfDefense+c__Iterator1D6:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:00:986STACKRegister new contract DiplomaticContract 8758 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
GameClient+c__Iterator625:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:01:010STACKContract 8758 pass from state Negotiation to state Proposed.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator619:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:03:359STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:03:359STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:05:789STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:05:789STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:11:502STACKCan't stop music (name: 'MajorFactionDiscoveryJingle') because it is not currently running.

Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.Proxies.GuiAudioProxy:StopLayeredMusic(System.Reflection.ParameterInfo)
NotificationPanelDiplomaticInteraction+c__Iterator3A7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
NotificationPanelBase:GuiEvent_OpenChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiNotification:OnOpenChange()
Amplitude.Unity.Gui.GuiNotification:set_Open(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiNotification:ReleaseEvent()
Amplitude.Unity.Gui.GuiNotificationManager:DestroyNotification(System.Reflection.ParameterInfo)
NotificationPanelDiplomaticInteraction:OnAcceptCB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

06:49:11:535STACKContract 8758 pass from state Proposed to state Signed.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator619:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:11:535STACKDiplomaticContract.State = Signed

NotificationPanelDiplomaticInteraction:OnChangeDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Ticket:Raise(System.Reflection.ParameterInfo)
GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator65F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

06:49:31:444STACKShutting down...

Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:Quit()
GamePauseScreen:OnExitDesktopResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

06:49:31:476STACKShudown complete.

Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

06:49:31:476STACKFlush diagnostics before closing streams.

Amplitude.Unity.Framework.Application:OnApplicationQuit()
Application:OnApplicationQuit()